Scuba Diving - New Jersey & Long Island New York

Scuba Diving - New Jersey & Long Island New York

Welcome to Scuba Diving New Jersey
& Long Island New York  - dive Wreck Valley !

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Wind, Waves & Weather

(c) Daniel A RussellOcean waves are created by wind ( in unique instances, waves may also be created by earthquake, landslide, or other major disturbance, but that does not concern us here. ) the factors in the mechanics of wave creation are wind speed and duration, and fetch.

Fetch is the distance over which the wind acts on the water. The longer the fetch, the greater the wave-building action. Similarly, the greater the wind speed, the greater the wave-building action. Winds are named for the direction they blow from, not to. Therefore, a west wind blows out of the west, toward the east. Predicting wave heights based on wind conditions is even today extremely imprecise - the weather service still gets it wrong about half the time.

Anemometer - wind measuring deviceThe Beaufort Scale of sea conditions was developed in 1806 by Rear-Admiral Sir Francis Beaufort of the English Royal Navy. It was originally based on eyeball observations, but has been updated in recent times to be based instead on measured wind speeds. ( In 1806, instruments for accurately measuring wind speed had not yet been developed ! ) Although it is purely empirical, the Beaufort Scale seems to be about as accurate as the most modern computer simulations in predicting wave heights.

To this day the scale is still useful in weather reporting, as it allows an experienced weather observer to report conditions as one of thirteen Force Levels, without the need of instruments or measurements. There is also a Beaufort Scale for use on land, which speaks of smoke, trees, and flags instead of waves, foam, and spray.

Beaufort Scale of Winds and Sea Conditions

Force
Level
 

Wind
Speed
(knots)

Wave
Height
(feet)

Sea State
Description

0
 
< 1 0 sea like a mirror
1 1 - 3 .25 ripples with appearance of scales,
no foam crests
2 4 - 6 .5 - 1 small wavelets,
crests of glassy appearance, not breaking
3 7 - 10 2 - 3 large wavelets
crests begin to break, scattered whitecaps
4 11 - 16 3.5 - 5 small waves becoming longer,
numerous whitecaps.
5 17 - 21 6 - 8 moderate waves taking longer form,
many whitecaps, some spray
6 22 - 27 9.5 - 13 larger waves forming,
whitecaps everywhere, more spray
7 28 - 33 13.5 - 19 sea heaps up,
white foam from breaking waves begins
to be blowing streaks along direction of wind
8 34 - 40 18 - 25 moderately high waves of greater length,
edges of crests begin to break into spindrift,
foam blown in well-marked streaks
9 41 - 47 23 - 32 high waves, sea begins to roll,
dense streaks of foam along wind direction,
spray may reduce visibility
10 48 - 55 29 - 41 very high waves with overarching crests, sea takes white appearance as foam is blown in very dense streaks, rolling is heavy and shock-like, visibility is reduced
11 56 - 63 37 - 52 exceptionally high waves,
sea covered with white foam patches,
visibility is still-more reduced

The Beaufort Scale describes a fully-developed sea. In the local area, winds from the west to north have a much lesser or often even an opposite effect, such that a west wind of 20 knots might result in a sea state of 3 rather than 6. Apparently, there are no nine-foot waves !


National Weather Service Terms

The weather service issues marine weather warnings of the following form,
based on observed or forecast winds:

Small
Craft
Advisory

Small
Craft
Warning

18 - 34
(knots)
... and/or seas greater than 7 feet.

Small Craft Advisories and Warnings may also be issued for hazardous sea conditions or lower wind speeds that may affect small craft operations.

The Warning is more serious than the Advisory.
Issued up to 12 hours ahead of conditions.
Note: there is no legal definition of the term "small craft"
 

Gale
Warning
34 - 47 Associated with a non-tropical storm.
Issued up to 24 hours ahead of conditions.
Storm
Warning
47+ Associated with a non-tropical storm.
Issued up to 24 hours ahead of conditions.
Tropical
Storm
Warning
34 - 63 Associated with a tropical storm.
Issued up to 24 hours ahead of conditions.
Hurricane Warning
 
64+ Associated with a hurricane or tropical storm.
Issued up to 24 hours ahead of conditions.
Special
Marine
Warning
34+ Associated with a squall or thunderstorm
and expected to last for 2 hours or less.
Issued up to 24 hours ahead of conditions.

Comparing the Small Craft Advisory with the Beaufort Scale ( Force Level 5 ) we can expect seas in the 6-8 foot range. Such predictions are far from perfect, however !

Storm Warning Flags

These flags are flown at inlets, marinas, Coast Guard Stations, and other port locations to indicate hazardous weather conditions. The meaning depends on whether the flags are flown singly or in pairs.

small craft warning

Small Craft Warning

gale warning
gale warning

Gale Warning

storm warning

Storm Warning

hurricane warning
hurricane warning

Hurricane Warning

Types of Waves & their Effects

Waves are classified into two types: wind waves and swells. Wind waves, also known as chop, tend to be relatively steep, and of short period, meaning they are close together, generally about 5 seconds apart. Chop seems to be fast-moving, but that is because the peaks are so close together. Swells (or rollers) are the large rolling hills of water that you sometimes encounter, even on calm days. Swells tend to have long periods of 8-10 seconds or more, but are not steep, and appear to be slow-moving because of their length.

Linear Wave Characteristics

Period

Length

Speed

Depth

seconds feet knots feet
2 20 6 10
3 46 9 23
4 82 12 41
5 128 15 64
6 184 18 92
7 251 21 125
8 328 24 164
9 415 27 207
10 512 30 256
11 620 33 310
12 737 36 369
13 865 39 433
14 1004 42 502
15 1152 46 576

While wind waves tend to be locally generated, swells come from the deep sea, where they started out as wind waves and coalesced as they traveled. Swells here may be generated by storms off the Carolinas, or even further.

Some theoretical calculated wave characteristics are given at right. Period is the time between successive peaks, which is reported by the weather buoys. Length is the distance between successive peaks, and Speed is the speed of each peak in knots. Depth is the depth to which the effects of the wave can be felt. Of note is the fact that all of these properties are independent of wave height. These figures are for pure single waves, which is almost never the case in the ocean.

Instead, sea conditions will generally consist of some kind of chop superimposed over the underlying swells, not necessarily all moving in the same direction. Sometimes the waves are mostly chop, sometimes mostly swells. If you look at the wave reporting data from the buoys, you can determine this. Such compound waves often come in patterns, with several small ones punctuated by one or two big ones, then repeat. A relatively calm sea covered with white caps is known as "fluff".

Simulation - Waves at the Surface

Try the following parameters in this simulation, which represent typical diving conditions. Press Stop between different calculations. Remember, the simulation places all waves exactly in line or opposed 180 degrees, which is seldom the case in real life. Waves superimposing from several different directions at once can result in a much more chaotic sea than shown here.

  Height Period Direction Leave the depth at 3m.
Wave 1: 1.0 8 +1 Wind waves coinciding with a swell result in a repeating pattern.
Wave 2: 0.6 5 +1
Wave 1: 1.0 8 +1 This is the typical mish-mash that results when a west wind raises a chop over an easterly swell.
Wave 2: 0.6 5 -1
Wave 1: 1.0 8 +1 Two sets of westerly wind waves opposing an offshore swell results in what will appear to be a completely chaotic sea.
Wave 2: 0.6 5 -1
Wave 3: 0.3 3 -1
Wave 1: 1.0 8 +1 Reversing the wind results in an orderly wave train that would still probably not be recognizable as such from a boat.
Wave 2: 0.6 5 +1
Wave 3: 0.3 3 +1
Wave 1: 1.0 8 +1 Three sets of offshore swells makes for a wild ride !
Wave 2: 0.6 12 +1
Wave 3: 1.3 10 +1

No Java 2 SDK, Standard Edition v 1.4.2 support for APPLET!!

The sea surface motion is the superposition of numerous wave trains. Here one to four linear waves can be summed, traveling either in the +x direction ( denoted with a +1 ) or the opposite direction ( -1 ). You have the choice of examining one, two, three, or four waves together by making the appropriate wave heights zero. The displayed quantities: x_max and time denote the width of the viewing panel in meters, and the elapsed time in seconds, respectively.

Pressing Stop and then Calculate will reset the time. ( Obviously the plot region is not to scale with the depth.) the waves that comprise the total wave field can be viewed in an unsummed form by choosing Components instead of Superpose with the Choice button; however, the animation is much slower and the buttons are less responsive.

A variety of phenomena can be examined with this simulation:

The width of the plot window can be adjusted by the slide bar and hitting Stop and Calculate. Be careful that you don't plot too wide an area because the lack of plotting resolution can give spurious results. The time step is taken as 1/30 of the period of the first wave.

Copyright (c) University of Delaware
Center for Applied Coastal Research
Comments: Robert A. Dalrymple

waves
Although the wave moves, the net particle motion is zero !
Ocean waves are a transmission of energy, not water.

Waves not only affect surface conditions, they also cause motion far below. As can be seen in the table of wave characteristics above, waves with a period of as little as seven seconds will affect the water column throughout the entire sport-diving range.

Close to the surface, the water motion is nearly circular. Close to the bottom, the vertical component is constrained, so that the motion is almost entirely horizontal. This is what is known as surge. Surge causes the lighter sediments to be picked up and mixed into the lower levels of the water column, which ruins visibility and diving conditions. Over time, this mixing may extend all the way up to the surface. Incidentally, fish and other marine life do not like this either, and usually disappear into holes and hiding places to wait it out, which makes diving under such conditions even more pointless.

Simulation - Waves Underwater

This simulation animates the illustration above. To simulate local conditions set the wave period to 12 seconds and the local depth to 25 meters, about 80 feet. Notice how the horizontal motion carries right down to the bottom. Press Stop, and set the wave period to 5 seconds, to simulate a nicer day. Note how the motion is now damped out well above the bottom. Wave height does not seem to affect the situation, although I suspect that is a flaw in the model, since we all know that it certainly does !

No Java 2 SDK, Standard Edition v 1.4.2 support for APPLET!!

Enter the required (metric) wave data in the boxes and then press the Calculate button. To try a different case, press the Stop button, edit the input parameters as you like and press Calculate again. ( Note: you can speed up the motion by pressing Calculate several times. )

The display shows the wave form and the associated water particle position (the white dot) and the velocity vector. The trajectory of the water particle is an elliptical path. As an example, you might compare the case: wave height = 2m, period = 6 seconds, depth = 10m to the case of longer waves, by changing the period to 12 seconds. Note that the horizontal velocities under the second wave are almost constant with depth as compared to the shorter period wave. Then you might try changing the period to 2 seconds.

The water particle velocities under linear waves are maximum at the surface and decrease in magnitude with depth. In shallow water, the elliptical paths followed by the water particles flatten to horizontal lines, particularly at the bottom, where no vertical flow is allowed into the bottom. The directions of the particle velocities are related to the motion of the water surface and the local velocity vectors are shown within their elliptical orbital paths in the panel. At the crest of the wave, the water motion is horizontal and in the direction of the wave. At the trough, the velocity is reversed (but of the same magnitude as at the crest--this is linear theory). Vertical velocities reach their maxima when the still water crossings occur.

The wave length of the wave is shown in the panel denoted L (in meters). The maximum horizontal and vertical velocities occurring at the water surface ) are denoted as u_max and v_max respectively (m/sec). Note that this figure is distorted. The horizontal extent of the figure is the wave length given in the figure and the vertical extent (below the mean water level) is the depth that you specified.

Copyright (c) University of Delaware
Center for Applied Coastal Research
Comments: Robert A. Dalrymple

 

Winds & Weather Patterns

All winds and weather are ultimately driven by heating from the sun. Winds are also affected by the Coriolis effect, which is due to the fact that the earth is a rotating sphere. Without going into a detailed explanation, suffice it to say that because of Coriolis forces, all air flows in the northern hemisphere will be deflected to the right. Weather is an incredibly complex topic that I am not even going to start to get into, nor would I be qualified, but the following stylized illustrations provide admittedly oversimplified explanation of some common patterns.

winds

New Jersey lies in temperate latitudes between 30 and 60 degrees north, where the prevailing winds are from the west. Therefore, if nothing else is going on, you can expect generally westerly winds. But there is almost always something else going on, something called weather. Weather systems are classified by their barometric pressure. Standard sea-level barometric pressure is 29.92 inches of mercury. Low-pressure systems are less, high-pressure systems are more.

(c) Rich Galiano

At the surface, air will flow into a low-pressure system "L", and out from a high-pressure system "H". These flows, represented as the curved gray arrows in the diagram above. are turned to the right by Coriolis forces, resulting in the circulating winds represented by the blue arrows. Therefore, in the northern hemisphere, high-pressure systems always circulate clockwise, and low-pressure systems always circulate counter-clockwise. Highs tend to have stronger winds than lows.

Atmospheric flows are essentially incompressible, so the air in such a system has to go to somewhere, or come from somewhere. Therefore, the resulting flow at the center of the system is vertical - a low is actually a column of rising air, while a high is actually a column of sinking air. Highs are typically associated with windy clear conditions and good weather, while lows are associated with storms and precipitation. A quick rule of thumb that derives from this is: With your back to the wind, the bad weather will be to your left. In the southern hemisphere, the circulation is opposite.

Naturally, air will flow from regions of high pressure to regions of low pressure. This flow is depicted as the straight gray arrows above, and since there are no exceptions to the Coriolis effect, this flow is also turned to the right, resulting in the winds shown by the small overlying blue arrows. These winds are in addition to the local prevailing circulation of the two systems and the local prevailing winds; the size of the arrows does not indicate the magnitude of the wind. Thus an offshore or "Bermuda" high will give us offshore winds, and more than likely large wind waves and/or swells. The overall resulting wind between the two systems in the diagram above would probably be from the southeast ( not shown. )

(c) Rich Galiano

Reversing the situation, an offshore low is likely to cause westerly winds, which tend to "blow down" the waves coming in from the deep ocean. While one would hope for flat seas under such circumstances, remember that lows represent regions of stormy bad weather, which can in turn be churning out large swells. The overall resulting wind between the two systems in the diagram above would probably be from the northwest ( not shown. ) the location and movement of such high- and low-pressure systems is often affected by the jet stream and other happenings in the high upper atmosphere.

jetstream
The jet stream - acting very strange in August 2003

Weather systems are not stationary, but move over time, generally with the prevailing winds from west to east in our region. As a weather system moves east through the area, the winds will shift. The leading edge of a low-pressure system will have southerly winds, which will shift around to the north as it passes. Nor'easters are actually the western edge of offshore storms, in which the wind will blow from the northeast.

Winds also undergo daily patterns, due to heating and cooling by the sun. Generally, surface winds will increase and veer to the right over the course of the day, and decrease and back to the left at night. Winds at the coastline show a different daily pattern, due to differential heating and cooling of the land and sea. During the day, the land heats up more than the ocean. The air above the land warms and expands, and rises up. Replacement air flows in from over the ocean, resulting in cool offshore breezes at the shore. At night, the situation reverses - the sea remains warm while the land cools significantly, resulting in on-shore winds which tend to quiet the sea. These very low-level and local winds are only slightly affected by Coriolis. Remember, all of these winds are set against the background of the prevailing westerlies.

hurricane
A beautiful shot of the ultimate low-pressure system:
Hurricane Frances bears down on Florida in 2004,
with a clear counter-clockwise rotation.

What causes the bad weather in a low-pressure system? Recall that the air at the core of a low-pressure system is rising. Air cools as it rises, and if it contains significant moisture in the form of water vapor, it will eventually cool to the point ( the dew point ) where that moisture will condense out and fall to the ground as rain or snow. Conversely, the sinking air in a high-pressure system is warming and becoming drier. Again, this is an oversimplification, but still instructive.

A hurricane like Frances above is actually sucking moisture off the warm sea surface, carrying it up to altitude, and releasing it as rain. The heat released when the water vapor condenses causes further uplifting, resulting in the typical violent swirling winds, which draw in yet more water vapor. Thus the storm becomes self-sustaining, fueled by the moisture and heat contained in the sea. Deprived of this, such storms weaken and eventually fizzle out over land. The cloudless 'eye' that many hurricanes develop is a small region in the center where the air is descending, rather than rising as it is in the rest of the storm. A major hurricane can throw swells out across the sea for over a thousand miles.

satellite
Satellite snapshot of weather systems across the continent

Temperature Effects

Atmospheric pressure is not the only factor that affects weather - it is no surprise that temperature is also important. The boundaries between air masses of different temperatures are called fronts, and each of the four types of front has a particular weather pattern associated with it. Fronts are closely associated with pressure systems. A moving low-pressure system will commonly have a warm front at its leading edge and a cold front at its trailing edge, while a high-pressure system will often have a cold front at its leading edge and a warm front at its trailing edge. Any type of front is likely to signal precipitation.

warm front
Warm front

In a warm front, a mass of warm air overtakes a mass of cold air. The warm air gradually rides up over the denser cold air, cooling slowly and producing overcast conditions, flat layered clouds with light winds and steady precipitation on the cold side of the front. A warm front is typically 100-200 miles deep, although thin high clouds may precede it by as much as 600 miles. A warm front is usually followed by a low-pressure system, with the attendant poor weather.

cold front
Cold front

In a cold front, a mass of cold air overtakes a mass of warm air. The dense cold air wedges under the warm air, rapidly pushing it up and cooling it. This results in tall fluffy cumulus clouds, showery precipitation, gusty winds, and thunderstorms. A cold front is typically 30-50 miles deep, and much faster-moving than a warm front. Although the front itself is stormy, the weather behind it is usually clear.

cold front
Satellite image of a cold front moving down from Canada.
Note the distinct band of clouds.

frontsThe other two types of front are occluded and stationary. A stationary front is like a non-moving warm front, with similar but weaker conditions. An occluded front occurs when a cold front overtakes a warm or cool front, resulting in two cold air masses at the surface with warm air above, and conditions similar to a weak cold front. This often occurs at the end of a storm, as the cold front at the trailing edge of a low-pressure system finally overtakes the slower-moving warm front at the leading edge. There is always a change in wind direction across a front, such that the wind will veer 10-20 degrees to the right as the front passes over. Fronts are indicated on weather maps as shown at right.

So what is the best weather for diving? The best weather is really no weather at all - no extreme highs, no extreme lows, and no extreme temperatures. In other words, nothing that will drive the winds that cause the waves. This is all stuff you learn if you want to be a pilot or a boat captain. You now know as much about weather as the talking heads on TV. ( I hope that's not true ! )

weather map
Portion of a NOAA forecast chart

This chart shows the interaction between two weather systems: a High moving down from Canada and centered over the Great Lakes, and a Low centered over Alabama. The High is preceded by a cold front in the northeast, which has stalled against the Low in the south.

Normally, a High, with its cool dense air, would just bully a Low out of the way, but in this case the Low is Hurricane Ivan, so all bets are off. If the cold front continues to the southeast, it may bottle-up the hurricane in the south, with help from the High off the Carolinas. This is in fact what happened, although what would be much more llikely is that the hurricane would slide along the cold front to the northeast, extending the stationary front as it goes.

This is exactly the mechanism by which most hurricanes move up the eastern seaboard. In this case, since the hurricane is moving over land, it will largely play itself out by the time it reaches our area. A hurricane that follows a more coastal or offshore route will maintain much more of its intensity as it travels, although it will weaken somewhat on reaching cooler water in the North Atlantic.

weather map
Hurricane Jeanne tracks up the eastern seaboard, 2004

US Air Force
WC-130 "Hurricane Hunter" aircraft - these fly directly into hurricanes